Hey guys, we are quite a small team and still at an early stage of our product development. So, we have to admit that there is a long way to go to make Tvori as stable and polished as we dream it to be. We work at our maximum capacity with full dedication and passion. Thank you for your patience and support of our efforts.

Features
Real-time animation
Key-frame animation
Editing animation curves in 3D space

Don't support 2D graph
Test your 3D skinned mesh and after that place an object to a folder Documents/Tvori/Stuff or to any sub-folder and send to Tvori. After that you should be able to find your object on the shelf and you can start working with it – move the body parts, animate by keyframe, stretch a bone or even tear off some part from the body.
Don't support IK/FK, Blendshape/Morphing
Here's how to import:
1) Put all of the stuff you want to import to "Documents/Tvori/Stuff" folder. You can import 3D models (FBX, OBJ, gLTF), images (jpeg, png), and sounds (wav, mp3, ogg).
2) Find all of the imported objects on the object shelf in Tvori
Here's how to export:
For now, we can export only single objects and groups. Here's how you can do that:
For now, we can export only single objects and groups. Here's how you can do that:
1) Long press on a group of objects you want to export with the "Select" button on the controller (for now, they have to be in a group to get exported)
Work with sounds
Formats: wav, mp3, ogg

Tvori is available on
We support HTC Vive, Oculus Rift, Windows MR


Thanks!

We 'd like to stay in close touch with our users and partners

hello@tvori.co
Made on
Tilda