Update with small improvements and some hot fixes
July 23rd, 2020
Improvements for real-time animation

· Enabled recording of realtime animation for camera and light projector sliders
Other improvements:
· You can now teleport to the imported character's bones from the animation tracks submenu
· Improved logic of copy/paste animation keys between the animation tracks
· Enabled fullbody realtime animation recording for imported characters
· Single object exporting to fbx improvements
· The new default scene
· Improved logic for the Viewer tool
· Allow removing all track's keys from the animation track submenu
· You can control error notification system through 2D setting menu and choose the most convenient notification mode.

Fixed in the last 2 weeks:

·Fixes for animation curves and undo/redo commands
· Fixes for real-time animation and undo/redo commands
· Fixes for keys on the timeline retiming and undo/redo commands
· Improved stability, variety of different other fixes
· Fixes for skinned mesh import and bone's context menu commands
· Fixes for recording skinned mesh IK(wip) movements
· Fixes for export of 360 videos
· Fixes for wrong puppet's pose on scene load
· Fixed getting truck model from the object shelf
· Fixed deleting animation curve point through context menu
· Fixed retime/duplicate key problems with materials animation tracks

Made on
Tilda