Update with new IK, additional materials, new packs on the shelf
and more

September 8, 2020
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We've improved the server technology behind Tvori — it has become more scalable and secure. Tvori doesn't store passwords in plain texts for security reasons. Everything is encrypted, thus, we couldn't just copy and paste users passwords to a new database.
New IK system
The New IK system provides more control over characters and their behavior. IK is one of the ways to animate characters, and allows to control the position of the character's limbs at a certain point / position (arms, legs, tails, etc.) while allowing natural behavior from the limb. Just as an example – IK allows to correct the position of the foot on a rough surface, adjust the natural behavior of the hands of a character getting up from the table, etc.

The new IK has three modes: basic IK, IK for arms (with additional logic for the natural behavior of the clavicle), IK for legs (with additional logic for controlling the feet).

The next brand new add-in is a switching function to the free editing mode of the Goal Target or/and default procedural mode, where you're only able to adjust an angle. The Goal Target assists to control and guide character's elbows or knees in a desired direction.
Additional controllers to support realtime animation and autokey modes.
Materializer Tool
We've updated the design of the materializer tool and added a couple of new materials
Additive Unlit function sums up incoming data such as color or transparency.
Multiply Unlit function multiplies incoming data such as color or transparency.
Few more improvements and fixes for the work with materials and animation:
- auto creation of a zero key;
- correct copying of objects that have animation of materials;
- fixed issues with applying materials to all objects on the scene and setting default custom material.
Tvori Viewer
In the Tvori enterprise you can now share your scenes and animations with your team members, create different teams and host design reviews all within Virtual Reality.
The mission behind the Tvori Viewer is to allow our enterprise customers to easily share & present spatial ideas in VR. Given so many teams are isolated and distributed today, it was important to find a way to host online 3D presentations and pitch immersive prototypes to colleagues and customers with as little friction as possible.

Currently, we have ongoing trials and demos of the Viewer.
Please reach out at hello@tvori.co if you represent a multi members team or a company.

New packs
You've asked and we added - please welcome new set of assets and primitives on our object shelf.
Other improvement
- You can now select the first loadable scene in 2D settings.
- We added a system to check the scene complexity.
- We improved export to FBX, as well as addressed issues with exporting skinned meshes and animation. When exporting, you can now select LODs and Bake scene options.
- New settings button on top of the imported characters (with spawn at center option).
- A full track name appears when you navigate to the track with a controller.
Made on
Tilda