We are also updating our
documentation—improving descriptions and adding videos. We want to eventually cover all of the functionality and make it approachable.
Here's what we improved in July and August:
Better OBJ & FBX Import
- More stable import of OBJ & FBX files
- Optimizations for skinned meshes
Better FBX Export
Now exports cameras to FBX with the following properties:
- Field of view (animation support)
- Position/Rotation. (animation support)
Exports the light bulb and the projector to FBX with the following properties:
- Type of light (spot/point/directional)
- Color
- Intensity (animation support)
- Spot angle (animation support)
- Position/Rotation/Scale (animation support)
- Now always exports scenes with the directional light (the sun) with color, rotation, and intensity
- General improvements of animation exporting to FBX format
General Improvements
- Launch natively on Oculus when using Tvori on Steam. Opposed to launching with SteamVR
- Added the brush to the main menu
- Added the brush's context menu when pressing the menu button with the brush in hand
- Now possible to drop the brush by clicking on the context button and from the brush's context menu
- Improved visualization of animation curves
- Improved visualization of links
- Improved visualization of bones in the puppet and skinned meshes
- Hovering over a camera on the timeline shows a connection with the camera on a scene
- Sliders show rulers with values' steps
- Allow breaking links for all children from the context menu
- Disallow throwing out joint holders from skinned meshes
- Make it possible to rearrange cameras and viewers on the timeline from the context menu
- Now possible to set "Free move" for last bones in skinned meshes from the context menu
- Hide context menu on the shelf for the text tool
- Added "Reset pose" for bones in skinned meshes from the context menu
- Added undo & redo support for parameters in skinned meshes
- If the chosen project folder doesn't exist — Tvori will use the default project folder in documents
- Showing the version of Tvori on the 2D screen
- Improved visuals for the light bulb and light projector on white scenes
- Turn off bloom from the viewer
- Updated a visual for the viewer
- Added a new blue noise algorithm for shaders with transparency
- Improved the logic for the last color slot
- Showing the current project name in the menu
- Added undo & redo for selection of objects
- Improved positioning of the context menu
- Added close button for all workspace tools
- Added undo & redo for context actions in brushes
- Disable linking to workspace tools, such as the timeline and the materializer
- Change animation controls on the puppet and skinned meshes to red in the record mode
- Added haptic feedback on duplication with the gizmos
- Now possible to spawn locators at the center of a scene
- Now possible to ungroup linked groups
- Now possible to scale the microphone
- Added a new FX—the bullet trail
- Activated support of the opacity for imported models from Poly
- Added support of opacity for the unlit material
Optimizations- Optimizations of importing cubemaps (now they're in DXT1 format, converted to RGBA32)
- Set DXT1 format for imported textures from stuff folder
- Optimized updating skinned meshes' bounds
- Optimized generating joint holders for skinned meshes
- Optimized the x-ray shader on UIs
- Optimized highlighting
Fixes- Fixed bug with "Make Free" on bones in skinned meshes
- Fixed the gizmos' move for bones in skinned meshes
- Fixed black dots on vertices of imported models
- Fixed problems with applying materials to multi-part models with LODs
- Fixed hiding of tracks with keys if there are more than 10 of them
- Fixed wrong near plane on the camera after bringing it back from the trash
- Fixed problems with skinned meshes on duplication
- Fixed selection of bones in skinned meshes
- Fixed appearance of video player buttons on cameras
- Fixed the problem with the size of skinned meshes linked to animated puppets
- Fixed grabbing images from the shelf when the material pen is in a hand
- Fixed problems of getting the material pen on Vive
- Fixed incorrect FOV value in the first frame on exported videos
- Fixed puppet's twitches in first frames on exported videos