Animating the sun, using gizmos, and more
October 19 2018
We would really like to support our creators who are now participating in #TvoriMediumTime contest and thus in this update we've mainly concentrated on fixing bugs and polishing some features to assure smooth experience during the contest.

With this update we fixed the way animations are saving to the sun—so it's possible now to edit animations of the sun and load them correctly. We improved the way gizmos work in general and with a selection of objects in particular—it's possible now to animate a group of objects using gizmos, and gizmos should be less annoying for the first time users. Using puppets and cameras became more convenient as well.
Bending animation
A way to bend with gizmos
Improvements & Fixes
  • It's possible to move and rotate cameras, lights, projectors, and play areas with gizmos
  • Switching materials for containers
  • Objects that you lock with Lock tool are now saving their state of being locked to a scene, so you don't have to lock them again after opening a scene you were working on before where the objects had been locked
  • It's possible now to bend a chain of objects linked together using Gizmo
  • Animate multiple objects at the same time with gizmos when in recording mode
  • Made gizmo handles more precise on a group of selected objects
  • Improved the way Mixed Reality controllers vibrate
  • Gizmos are turned off by default now so if you're using Tvori for the first time you will not grab them by accident
  • Gizmo handles are hiding if you are holding an object
  • Gizmo handles on multiple selected objects are aligned by world axis
  • Puppet pieces are locked by default on Shelf now
  • You can use as many cameras as you would like on a scene now. Before the limit was 10 cameras
  • Sun. It's possible now to animate and edit animations of the sun, save them and load correctly.
  • Made selecting and copying of puppet parts work correctly
  • Made getting objects out of Shelf work correctly in cases when objects' pivots are set far away from the actual model. It often happened with imported sculpted from Oculus Medium
  • Fixed incorrect undo/redo of manipulation with Gizmo controls on a selection of objects made with the selection sphere
  • It's possible to undo/redo locking of objects
Made on
Tilda